GAME DESIGNER | TECHNICAL ENVIRONMENT ARTIST
I am a game developer who specializes in game design, environment art, and technical art.
Being fluent in Unity, Unreal Engine, Maya, Substance, ZBrush, and Houdini has enabled me with a wide spectrum of works from indie games, to industry titles, and more.
My design motif is to always push the boundaries of the unprecedented with intuitive, sincere, and engaging forms of interaction.
I am a fanatic for everything Science Fiction, movies, and ice cream!