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CECIL BOEY

Welcome! 

 

I am an enthusiast of game development and emerging technology.

Over the years, I have contributed to AAA game studios like Activision and Netease Games, indie titles, AR/VR experiences, virtual production films, Gaussian Splatting, and AI.

I am a fanatic for everything Sci-Fi, movies, and ice cream!

WORK

EXPERIENCE

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ACTIVISION

Technical Artist

Facial Capture, Motion Capture, Photogrammetry, AI

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4DV.ai

Technical Artist

4D Gaussian Splatting, XR Dev

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OTHER SPRING

Technical Artist

Unreal Engine 5, Shader, Houdini, VFX

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PLAI

Technical Artist

AR/VR Design Engineer, AI

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NETEASE GAMES

Technical Artist

Shader Artist, Procedural Generation

FEATURED PROJECTS

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MEMORIES RESTORED

XR LBE Experience

Unity | Gaussian Splatting | Wordslab Marble | Seedance

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SEAN THE BABY

Animated short film.
Unreanl Engine 5 | Shader | Houdini | VFX

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KINETIC RUSH

CG Render Challenge.

Unreal Engine 5 | Maya Rigging | Houdini | Substance Designer | VFX

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DR RAGE

Live-action Virtual Production short film.

Unreanl Engine 5 | Shader | ICVFX

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XR MOVIE PREMIERE

Unreal Engine 5 | Motion Capture | Animation Retargeting | VFX

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PROCEDURAL PIPE

Houdini HDA

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R.O.A.M.

Top-down action shooter combatting invisible threats.

​​Unity 3D | Shader | URP Renderer Features | Editor Tools

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ECHOES

Isometric action roguelite using dashing to attack.

Unity 3D | VFX | Shader | Maya Rigging & Retargeting & Tools | ZBrush

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TALE OF TIME: BAGUA

A non-Euclidean puzzle adventure that bends space-time.

​​​Unity 3D | Shader | Houdini | Maya

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