GAME DESIGNER | 3D ARTIST | STORYTELLER
Cecil is a creator that specializes in game design, 3D arts, and narrative creation.
Being fluent in Unity, Unreal Engine, Maya, Substance, ZBrush, and Houdini have enabled him with a wide spectrum of works from indie games, to industry titles, and more.
Cecil's design motif is to always push the boundaries of the unprecedented, and express these ideas with approachable, sincere, and interesting forms of interactions. He believes that there are no limits to segment knowledge from disciplines, for the more we know the more we can thrive.
Cecil is a fanatic for Science Fiction and Big Dumb Objects!