

OTHER SPRING
A theory-fiction short film made in UE5.
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Finalist at the 5th VH AWARD - Displayed at Vision Hall, Seoul.
My Role:
Technical Environment Artist
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Created by: ZZYW(Yang Wang & Zhenzhen Qi)
Creative Producer: Matthew J.X. Doyle
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Research Architect: Junling Zhuang
Worldmaking Architect: Mehrdad Ranjbar
Film Editor/Graphic Designer: Qinru Zhang
Music Composer: Maxwell Sterling
OVERVIEW
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"Other Spring" is set in a speculative future where an all-seeing, algorithm-driven network UNO (Universal Network Observer) dominates, 'Other Spring' reflects on the urgency of privacy, agency, and individuality.
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As the sole Unreal developer, I must wear multiple hats simultaneously.
There are 2 worlds that I need to create:
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UNO — Universal Network Observer. A homogeneous data transparent interconnected society, with the aesthetic of Science-Fiction, mechanical, and brutalist.
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OS — Other Spring. A hidden village in the mountain range isolated from UNO. OS is a much more natural and organic realm.
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HOUDINI
There are additional meshes needed to manifest a sense of interconnections in UNO.
It would not be ideal to hand-model each cable because they might be adjusted frequently during the production process.
Therefore, I made a procedural tool that exports clusters of cables from random points on the selected input models.
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Cable swinging simulation exported as VAT.
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UNO tileable textures created in Substance 3D Designer.
For optimization, I combined the texture maps into color channels:
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ARMA
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Ambient Occlusion/Greyscale Maps - Red Channel
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Roughness - Green Channel
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Metallic - Blue Channel
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Alpha/Greyscale Maps
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OS Vertex Paint shader.
I assigned 4 different layers of textures to adhere to the visuals of the mountain:
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Base Material Layer (Without Vertex Painting) - Base mountain rock
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Red Layer - Grass and moss
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Green Layer - Chipped rock cliff
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Blue Layer - River bedrock












