TECHNICAL ART

DESCRIPTION

These are the works primarily focused on the technical art aspect of my creative portfolio, where I demonstrate and explore further into more complexed tools, software, and mediums that assisted me on my visions in game projects, and cross-disciplinary works.

TECHNICAL ART

DESCRIPTION

These are the works primarily focused on the technical art aspect of my creative portfolio, where I demonstrate and explore further into more complexed tools, software, and mediums that assisted me on my visions in game projects, and cross-disciplinary works.

Works in this area are personal exploration and test pieces.

VEHICLE DEMONSTRATION VIDEO

This is a vehicle demonstration video composited and rendered real-time in Unity Engine with URP(Universal Render Pipeline). Timeline, Cinemachine, and shaders are intensively incorporated into this project.

 

Assets and specific animations used in this project are achieved with Maya and Photoshop.

ICE LAKE SHADER

This is a Ice effect on watery surfaces shader creation. It is first achieved using Material Editor in Unreal Engine 4, then replicated using HLSL.

icelakeShader_UE_OPT.gif
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HOUDINI PROCEDURAL PIPE GENERATOR

This is a Houdini tool project for procedural Pipes generation. The final tool enables developers and artists to using procedural seed values for more randomized pipes, as well as custom values for more refined pipes, or both. Custom meshes are enabled, alongside with UV and materials.

The exported tool package is demonstrated in real-time in Unreal Engine 4.