top of page
BlissBanner.jpg
6977f9dbe23b42be93d276a6051dd369.png

MEMORIES RESTORED

2026 Mixed reality experience overlaying AI-generated worlds onto a real venue.

MY ROLE: Technical Artist Gaussian Splat Pipeline

PLATFORM

Meta Quest

Memories Restored is a mixed reality experience that overlays AI-generated worlds onto a real physical venue. The concept began with parallel universes that share identical physical structures but carry entirely different narratives — the idea that alternate realities might bleed into one another, and that ordinary objects can hold memories powerful enough to revive a forgotten space.

The player explores the venue with a virtual flashlight, guided by narration, uncovering fragments of a parallel world hidden inside the room they are physically standing in. Finding key points reveals sections of an abandoned environment. Scanning and interacting with real objects triggers the transformation: an abandoned bar becomes vibrant again, a forgotten corner resolves into a warm lounge. The boundary between the physical venue and the alternate reality is deliberately unstable.

My Responsibilities: Captured the venue as a photogrammetry mesh and drove the Gaussian Splat generation pipeline. Maintained spatial continuity between generated splats and the physical environment. Integrated the splat world states into Unity with a sequential frame system, and optimized runtime performance across the combined splat, VPS and object detection stack.

WORLDS IN ACTION HACK [02-LA] Built at MG Studio, Los Angeles, July 18–19 2026 — immediately ahead of SIGGRAPH 2026.

memories-restored-01.jpg
memories-restored-04.jpg
memories-restored-06.jpg
bottom of page