The principals behind these interactions are that we want our engineers to perform the most while doing less but intuitively.
The above prototypes effectively demonstrates three core interactions for our engineers to perform on the NSA's latest remote controlled droid:
- locomotion | two modes to accommodate diverse play styles
These interactions are designed specifically to ensure each individual hand can perform a single specific function at each time, but can switch between functions instantaneously and intuitively:
- One hand performing functions, one hand free
- Both hands performing same/differentiated functions
- Both hands free
The tutorial of the composite hand functions are integrated into the level design of this particular nsa laboratory to ensure the continuation and immersion of the experience are not broken, while all elements are coherent to the narrative as our engineer relives this section in the form of a pre-recorded droid test archival footage.
- Engineer must rotate the platform to exit to the next section.
- Pathway to the next section are designed to force the engineer to maneuver left and right to familiarize themselves to locomotion.
- Distinguished architectural and color elements to direct our engineer to the final section at the gate for scan interactions.
- a separate path to the left is available to our engineer as an optional target practice area to calibrate our droid for precision motors.
NEW FRONTIERS FOR CINEMATICS
This immersive cinematic sequence places our engineer into a seamless and dynamic journey.
Unlike traditional cinematics, this sequence does not present itself separately in relation to the narrative and interactive experiences, instead this sequence continues the story's expositions with:
- Dynamic perspectives, where engineer extends their presence beyond first-person.
- Interactivity with the contexts of the expositions.
All sequences are designed to maximize the utilization of spatial surroundings to invoke a true sense of presence throughout the experiences rather than starring into one direction and perspective all the time, like how we see our monitors.
Procedural IK animations incorporated into the spaceship interior scene's mechanical arms that follows the player's horizontal transform. A smooth function is implemented to allow the mechanical arms to gradually interpolate between target positions.
Engineer office table is designed into sections spanning across & around our engineer in intentions to distribute asset functionalities, as well as to maximize spatial presence. Engineers will operate from left to right, and even to stand up and move around mildly, as specific assets are intentionally placed further into the distance.