

DELIVERY
2025
A single-player narrative level design on a stranded cargo ship in space.
MY ROLE:
Level Design
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TEAM SIZE
1
DURATION
2 Weeks
Delivery is a single-player narrative focused level.
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You are a space smuggler on the run with precious cargo! While out of range of the patrols, you accidentally ran into the pull of a gigantic blackhole. To make it worse, the warp engine is down!
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This map features dynamic space shifting - cargo containers will fall from the shelf and form new pathways and spaces.
Objective: Locate and restore the 2 generators that are offline, and return to the cockpit to kick in the warp engine.​
Lock: Warp Engine - Offline
Key: 2 Generators that power the Warp Engine.





GAMEPLAY WALKTHROUGH
DEFAULT STATE
The initial state of the ship. The main path leads to the green generator first, then diverges into the left blue generator and further platforms.
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Establishes readability and mental mapping of the whole level.


FIRST COLLAPSE
The first collapse blocks the path to the, originally, first (green) generator. The collapsed cargo containers form a new pathing to the left to the blue generator instead.
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Causing a "push" deviating from the main path. Redirecting the player to approach other areas of the level. Cables, broken planks, and lighting guide the visual weighting for the player.


SECOND COLLAPSE
The final collapse forms the final sprint path, where a cargo container connects the player directly to the cockpit with a shortcut to complete the level objective.

