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DELIVERY

2025

A single-player narrative level design on a stranded cargo ship in space.

MY ROLE:

Level Design

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TEAM SIZE

1

DURATION

2 Weeks

Delivery is a single-player narrative focused level.

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You are a space smuggler on the run with precious cargo! While out of range of the patrols, you accidentally ran into the pull of a gigantic blackhole. To make it worse, the warp engine is down!

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This map features dynamic space shifting - cargo containers will fall from the shelf and form new pathways and spaces.

 

Objective: Locate and restore the 2 generators that are offline, and return to the cockpit to kick in the warp engine.​

Lock: Warp Engine - Offline

Key: 2 Generators that power the Warp Engine.

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GAMEPLAY WALKTHROUGH

DEFAULT STATE

The initial state of the ship. The main path leads to the green generator first, then diverges into the left blue generator and further platforms.

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Establishes readability and mental mapping of the whole level.

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FIRST COLLAPSE

The first collapse blocks the path to the, originally, first (green) generator. The collapsed cargo containers form a new pathing to the left to the blue generator instead. 

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Causing a "push" deviating from the main path. Redirecting the player to approach other areas of the level.  Cables, broken planks, and lighting guide the visual weighting for the player.

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SECOND COLLAPSE

The final collapse forms the final sprint path, where a cargo container connects the player directly to the cockpit with a shortcut to complete the level objective.

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