ECHOES
2023 - 2024
Isometric roguelite action adventure.
MY ROLE:
Technical Artist
VFX Artist
TEAM SIZE
20+ USC Advanced Game Project
PLATFORM
Windows
Echoes is an isometric action roguelite where you attack by dashing through enemies.
Play as Beira, a fallen fae queen. Explore ruins and fight your corrupted subjects. Get stronger by collecting items and regaining memories...
My Responsibilities:
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Designed and implemented VFX for character abilities using particle systems and custom shaders.
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Authored inspector VFX adjustments for designers for fast iterations.
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Led creation of 3D character models and rigging hitting concept art standards and performance requirements.
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Created technical documentation for artists to perform rigging and animation retargeting.
GAMEPLAY
HEAL VFX
The blooming flower of the healing effect consists of several layers:
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Flower blooming is created by stacking layers of flower texture on a plane with distortion controlled by custom data.
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2 different sprite graphics from an Atlas for the rising sparkles.
DASH VFX
The dashing VFX must depict strength and agility. There are a handful of components combined together to achieve the final looks of the effect:
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A proxy mesh of Beira is spawned with a dissolve shader controlled by custom data.
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Dash trail with sprint line and fireflies effect.
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Dash burst and air turbulent effects.
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Impact ring effect.
TARGET INDICATOR VFX
A magical orb target indicator emerges when the player selects a ruin that enables dashing:
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A breathing shape-shifting orb source with flares.
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Vortex particles.
When intersecting with enemies:
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The indicator line will be highlighted.
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The enemy base rim will be highlighted.
VFX EDITOR
Visualizing and exposing easily adjustable parameters of Enemy VFX for designers to art direct in real-time.