

4DV.ai
2026
Immersive content and workflow R&D with 4DGS.
MY ROLE:
Technical Artist
XR Developer
COMING SOON
This is an 11-minute 4D Gaussian Splatting video in lifelike 3D. 4D Gaussian Splatting is akin to lifelike 3D video. There is no 2D.
My Responsibilities:
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Creating real-time and linear virtual content with 4D Gaussian Splats across Unreal Engine 5, Unity, and Blender.
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Developing plugins and art-directable features for 4DGS assets, such as FX, VCam tool, and motion adjustments.
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R&D on Gaussian Splatting applications for XR, location-based Entertainment, and filmmaking.
DISPLAYED AT SIGGRAPH 2026 LA
The XR version of the 4DGS experience is displayed on-site during the Siggraph 2026 convention in Los Angeles. The PCVR and Quest native build will be uploaded soon for everyone to download. Currently, the available content to view online is the flat-screen YouTube video that is rendered completely in Blender with 4DGS assets.